What level of interactivity is best-suited to your eLearning goals?
The interaction level that will achieve your learning objectives is based on several factors, including:
- The type of content
- Your available technological resources
- The capabilities of your LMS
- Your budget
- Your development timeline
- The target audience
- The desired level of behavior change
What are the choices when it comes to the level of interaction?
Level of Interaction is a metric used in eLearning that refers to the complexity, level of sophistication and level of immersion of the course. Here are how those levels break down:
Level 1. Passive (No interaction)
You likely have taken one of these courses. They include text and graphics, minimal “rollover” animations, fixed linear navigation and perhaps a quiz. Students cannot choose how to browse through the course, as the navigation is fixed.
Level 1 programs are what instructional designers call “page turners” because they are basically online picture books with a few very basic animations. There is no behavior change and likely little to no understanding of the content with this level of interactivity; it is merely a download of information.
Level 2. Limited interaction
Level 2 interaction includes clickable animated graphics, simple exercises (drag-and-drop, matching and identification) as well as simple (often stock) video and audio. As in Level 1, there will likely be little to no behavior change as a result of Level 2 interactions; however, understanding increases over Level 1 interactions.
Level 3. Moderate interaction
At Level 3, things truly get interesting. There is a high degree of complexity, customization and student control over the content. This is more than a “presentation;” it is a “partnership” of sorts between the student and the eLearning program. The student is an active, dynamic participant in the content.
Level 3 interactions are most often used in the eLearning industry because they strike a balance between active learning and development time. Level 3 interactions include:
- Animation videos
- Customized voice overs
- Basic simulations where the learners enter data fields and other content
- Case studies and interactive scenarios where the learner must truly “think through” the solution to a problem
- Custom animations where learners have the opportunity to investigate, explore, and fail in a safe environment
Level 4. Complex simulation and game-based learning
This is the highest level of interactivity between the student and the content.
Level 4 interactivity often includes everything from Level 3, plus:
- Gaming technology
- 3D simulations
- 2D or 3D animated avatars
- Branched navigation
- A variety of multimedia (custom videos/ branching videos/3D objects)
- Higher levels of sophistication in the case studies and scenarios than what is found in Level 3
Which level is right for your project? One of our ‘DigitalWits’ be happy to help you decide. Contact us to learn more.